7681
Scripting SA-MP [Pawn center] / Re : probleme avec une commande
« le: 01 Octobre 2008, 08:40:03 »
t as de la chance mes prof sont pas la tien le code pour que ca soit visible que pour FBI et FLIC
ca c' est la cmd
if(strcmp(cmd,"/rd",true)==0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerInfo[playerid][pRequestingBackup] != 1)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "A TOUTES LES UNITES Police et FBI: %s demande des renforts, allez au marqueur jaune sur le radar.", sendername);
PlayerInfo[playerid][pRequestingBackup] = 1;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pMember] == 1||PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 2||PlayerInfo[pLeader] == 2)
{
SetPlayerMarkerForPlayer(i, playerid, 0xFFFF00AA);
SendClientMessage(i, TEAM_BLUE_COLOR, string);
}
}
}
SendClientMessage(playerid, TEAM_BLUE_COLOR, "Tapez /res pour arreter la demande de renfort.");
SetTimerEx("BackupClear", 180000, false, "ii", playerid, 1);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vous avez déjà demandé du renfort!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vous n'êtez pas un Policier / Agent du FBI!");
}
}
return 1;
}
tu met ce public la
public BackupClear(playerid, calledbytimer)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerInfo[playerid][pRequestingBackup] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pMember] == 1||PlayerInfo[pLeader] == 1||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
{
SetPlayerMarkerForPlayer(i, playerid, TEAM_HIT_COLOR);
}
}
}
if (calledbytimer != 1)
{
SendClientMessage(playerid, TEAM_BLUE_COLOR, "Demande de renfort terminé.");
}
else
{
SendClientMessage(playerid, TEAM_BLUE_COLOR, "Votre demande de renfort a été annulé automatiquement.");
}
PlayerInfo[playerid][pRequestingBackup] = 0;
}
else
{
if (calledbytimer != 1)
{
SendClientMessage(playerid, COLOR_RED, "Vous n'avez pas activé la demande de renfort!");
}
}
}
else
{
if (calledbytimer != 1)
{
SendClientMessage(playerid, COLOR_RED, "Vous n'êtes pas un Policier / Agent du FBI!");
}
}
}
return 1;
}
et tout en haut tu met ca
forward BackupClear(playerid, calledbytimer);
puis ca pour que le renfort soit fini
if(strcmp(cmd,"/renfortstop",true)==0 || strcmp(cmd,"/res",true)==0)
{
BackupClear(playerid, 0);
return 1;
}
ca c' est la cmd
if(strcmp(cmd,"/rd",true)==0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerInfo[playerid][pRequestingBackup] != 1)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "A TOUTES LES UNITES Police et FBI: %s demande des renforts, allez au marqueur jaune sur le radar.", sendername);
PlayerInfo[playerid][pRequestingBackup] = 1;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pMember] == 1||PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 2||PlayerInfo[pLeader] == 2)
{
SetPlayerMarkerForPlayer(i, playerid, 0xFFFF00AA);
SendClientMessage(i, TEAM_BLUE_COLOR, string);
}
}
}
SendClientMessage(playerid, TEAM_BLUE_COLOR, "Tapez /res pour arreter la demande de renfort.");
SetTimerEx("BackupClear", 180000, false, "ii", playerid, 1);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vous avez déjà demandé du renfort!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vous n'êtez pas un Policier / Agent du FBI!");
}
}
return 1;
}
tu met ce public la
public BackupClear(playerid, calledbytimer)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerInfo[playerid][pRequestingBackup] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pMember] == 1||PlayerInfo[pLeader] == 1||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
{
SetPlayerMarkerForPlayer(i, playerid, TEAM_HIT_COLOR);
}
}
}
if (calledbytimer != 1)
{
SendClientMessage(playerid, TEAM_BLUE_COLOR, "Demande de renfort terminé.");
}
else
{
SendClientMessage(playerid, TEAM_BLUE_COLOR, "Votre demande de renfort a été annulé automatiquement.");
}
PlayerInfo[playerid][pRequestingBackup] = 0;
}
else
{
if (calledbytimer != 1)
{
SendClientMessage(playerid, COLOR_RED, "Vous n'avez pas activé la demande de renfort!");
}
}
}
else
{
if (calledbytimer != 1)
{
SendClientMessage(playerid, COLOR_RED, "Vous n'êtes pas un Policier / Agent du FBI!");
}
}
}
return 1;
}
et tout en haut tu met ca
forward BackupClear(playerid, calledbytimer);
puis ca pour que le renfort soit fini
if(strcmp(cmd,"/renfortstop",true)==0 || strcmp(cmd,"/res",true)==0)
{
BackupClear(playerid, 0);
return 1;
}