• 28 Mars 2024, 12:04:58


Auteur Sujet: [Résolu] Serveur MTA : Ports ouvert et pourtant impossible de jouer !  (Lu 11414 fois)

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Hors ligne Remi

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  • Criminel
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Bonsoir, bonjour,
Depuis 2 heures, je suis sur un problème complètement chelou. J'espère que vous pourrez m'aidez car, je vois aucune solution..

1. J'ai ouvert mes ports : http://zupimages.net/up/2/1524774979.png
2. Sur le site http://nightly.mtasa.com/ports/ - J'ai fait un test et voici le résultat : http://zupimages.net/up/2/1482918282.png
3. Pourtant quand je me connecte sur mon serveur, cela m'affiche ce message : http://zupimages.net/up/2/1194468162.png
4. Je comprend pas du tout.

Et lorsque, je mets mon adresse ip dans mtaserver.conf et que je lance le serveur cela m'affiche un message d'erreur.

Quelqu'un aurait une explication ? Je comprend pas du tout. ^^
« Modifié: 05 Avril 2013, 13:33:08 par Remi »

Hors ligne rafffel

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il est normal de ne pas pouvoir se connecter a son propre serveur par son ip externe.
Soit essaie en passant par un vpn ou plus simplement demande a un ami d'essayer.

Hors ligne Remi

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  • Criminel
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Mes amis ont le même problème.

Hors ligne Infu

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  • Modo LS - Admin FnF
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Pour être sur, je créerai une DMZ moi :p


Adju ♥
(-_-)



Hors ligne rafffel

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Tu as défini un port pour le UDP et le TCP car tu l'as configurer comme sa dans le fichier de config du serveur?
Sinon par defaut MTA utilise le 22003 essaie de l'ouvrir en udp tcp pour voir

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  • Criminel
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Tu as défini un port pour le UDP et le TCP car tu l'as configurer comme sa dans le fichier de config du serveur?
Sinon par defaut MTA utilise le 22003 essaie de l'ouvrir en udp tcp pour voir
Oui.

J'ai essayer d'ouvrir le port en TCP et UDP, j'ai toujours le même problème.

Voici le contenu de mon mtaserver.conf :
<config>

<!-- This parameter specifies the name the server will be visible as in the ingame server browser
and on Game-Monitor. It is a required parameter. -->
<servername>GTA:SA DayZ Version [France] | dayz-mta.net | Anti-HACK</servername>

<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
     needed for professional servers and should be left blank otherwise.
This parameter specifies the IP to use for servers that have multiple IP addresses. If left
blank, it will default to server's standard local IP address. -->
<!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
<serverip></serverip>
<!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->

<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
     connections; default value: 22003. It is a required parameter. -->
<serverport>22003</serverport>

<!-- This parameter specifies the number of maximum player slots available on the server; default
     value: 32. It is a required parameter. -->
<maxplayers>14</maxplayers>

<!-- This parameter specifies whether the builtin http server will be used.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpserver>1</httpserver>

<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
     connections. It can be set to the same value as <serverport>. It is a required parameter
if <httpserver> is set to 1. -->
<httpport>22005</httpport>

<!-- If set, this parameter specifies the external URL from which clients will be able to download
     needed resources ingame. Otherwise they will download them directly from the server. -->
<httpdownloadurl></httpdownloadurl>

<!-- This parameter specifies whether the client files for hosting on an external web server should be
     automatically copied into mods/deathmatch/resource-cache/http-client-files/
     Only relevant if <httpdownloadurl> is set.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpautoclientfiles>1</httpautoclientfiles>

<!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead-->
<httpconnectionsperclient></httpconnectionsperclient>

<!-- This parameter limits the number of http connections each client can make. Depending on the type
         of http server that is used, a lower figure may reduce download timeouts.
     Available range: 1 to 8. -->
<httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>

<!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
     Available range: 1 to 100. default value: 20 -->
<httpdosthreshold>20</httpdosthreshold>

<!-- By default, the server will block the use of customized GTA:SA data files. -->
<!-- To allow specific client files, add one or more of the following: -->
<!-- <client_file name="data/carmods.dat" verify="0"/> -->

<!-- Comma separated list of disabled anti-cheats.
     For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
     e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
<disableac></disableac>

    <!-- Comma separated list of enabled special detections.
         A special detection is a type of anti-cheat for (usually) harmless game modifications.
         Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
         For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
     e.g. To enable special detection #12 use: 12 -->
<enablesd></enablesd>

<!-- This parameter specifies whether communications between the server and client is encrypted.
     Encryption can help prevent network data being viewed and modified.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<networkencryption>1</networkencryption>

<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
     disconnection, clients will be given an opportunity to download an update.
     If left blank, this setting is disabled and there are no restrictions on who can connect.
     Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
     and look like this: 1.1.0-9.03100.0
     Note that this setting only determines if the client should be prompted to update. The actual
     build number they receive will be the highest available. See: http://nightly.mtasa.com/ver  -->
<minclientversion></minclientversion>

<!-- Recommended client version. When connecting, if clients have a lower version, they will be given
     the option to download an update. If left blank, this setting is disabled.
     Note that this setting only determines if the client should be prompted to update. The actual
     build number they receive will be the highest available. See: http://nightly.mtasa.com/ver  -->
<recommendedclientversion></recommendedclientversion>

<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
     be visible in the ingame server browser. An additional UDP port needs to be available for this to
work (value from <serverport>   123 , so on a default <serverport> value 22003 the right port
will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
<ase>1</ase>

<!-- This parameter allows you to disable LAN broadcasting. -->
<donotbroadcastlan>0</donotbroadcastlan>

<!-- If set, players will have to provide a password specified below, before they can connect to the
     server. If left blank, server doesn't require a password from them. -->
<password></password>

<!-- This parameter reduces the server's bandwidth usage by using various optimizations.
     Values: none, medium or maximum ; default value: medium -->
<bandwidth_reduction>medium</bandwidth_reduction>

<!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
network packets being sent. More information on how each settings works is available here:
http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
<!-- Player sync interval. Default: 100 -->
<player_sync_interval>100</player_sync_interval>
<!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
<lightweight_sync_interval>1500</lightweight_sync_interval>
<!-- Camera sync interval. Default: 500 -->
<camera_sync_interval>500</camera_sync_interval>
<!-- Ped sync interval. Default: 400 -->
<ped_sync_interval>500</ped_sync_interval>
<!-- Unoccupied_vehicle sync interval. Default: 400 -->
<unoccupied_vehicle_sync_interval>1000</unoccupied_vehicle_sync_interval>
<!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
<keysync_mouse_sync_interval>100</keysync_mouse_sync_interval>
<!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
<keysync_analog_sync_interval>100</keysync_analog_sync_interval>

<!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
     Values: 0 - disabled , 1 - enabled ; default value: 0. -->
<bullet_sync>0</bullet_sync>

<!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
     some of the latency induced location disparency by predicting where the remote vehicles will probably be.
     Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
     should be considered experimental.
     Available range: 0 to 100.  Default - 0 -->
<vehext_percent>0</vehext_percent>

<!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
     compensate for.
     Only relevant if <vehext_percent> is greater than zero.
     Available range: 50 to 500.  Default - 150 -->
<vehext_ping_limit>150</vehext_ping_limit>

<!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
     Due to the impact this may have on shot lag compensation, it should be considered experimental.
     Values: 0 - disabled , 1 - enabled ; default value: 0. -->
<latency_reduction>0</latency_reduction>

<!-- This parameter specifies whether or not to run the network synchronization on another thread.
Enabling will make the sync smoother, but may increase cpu usage slightly.
     Values: 0 - Off, 1 - On.  Default: 1 -->
<threadnet>1</threadnet>

<!-- Specifies the location and file name of this servers unique private key.
This is used to prevent private files saved on the client from being read by other servers.
More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
     Keep a backup of this file in a safe place. Default value: server-id.keys-->
<idfile>server-id.keys</idfile>

<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
<logfile>logs/server.log</logfile>

<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
     If left blank, this file is not used -->
<authfile>logs/server_auth.log</authfile>

<!-- Specifies the location and name of the file used to log database queries.
The server command 'debugdb' sets the amount of logging. -->
<dbfile>logs/db.log</dbfile>

<!-- This parameter specifies the location and name of the Access Control List settings file. If left
     blank, server will use acl.xml file, located in the same folder as this configuration file. -->
<acl>acl.xml</acl>

<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>

<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<scriptdebugloglevel>0</scriptdebugloglevel>

<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<htmldebuglevel>0</htmldebuglevel>

<!-- Specifies the frame rate limit that will be applied to connecting clients.
         Available range: 25 to 100. Default: 36. -->
<fpslimit>36</fpslimit>

<!-- Specifies whether or not players should automatically be logged in based on their IP adresses -->
<autologin>0</autologin>

<!-- This parameter specifies whether or not to enable player voice chat in-game
     Values: 0 - disabled , 1 - enabled -->
<voice>0</voice>

<!-- This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective.
Higher settings use more bandwidth and increase the sampling quality of voice chat
     Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1 -->
<voice_samplerate>1</voice_samplerate>

<!-- This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective.
Higher settings use more bandwidth and increase the the overall quality of voice chat
     Available range: 0 to 10.  Default - 4 -->
<voice_quality>4</voice_quality>

<!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
     If not set, MTA handles this automatically.  Use with care. -->
<!-- <voice_bitrate>24600</voice_bitrate> -->

<!-- This parameter specifies the path to use for a basic backup of some server files.
Note that basic backups are only made during server startup. Default value: backups -->
<backup_path>backups</backup_path>

<!-- This parameter specifies the number of days between each basic backup.
Backups are only made during server startup, so the actual interval maybe much longer.
Setting backup_interval to 0 will disable backups
     Available range: 0 to 30.  Default - 3 -->
<backup_interval>3</backup_interval>

<!-- This parameter specifies the maximum number of backup copies to keep.
Setting backup_copies to 0 will disable backups
     Available range: 0 to 100.  Default - 5 -->
<backup_copies>5</backup_copies>

<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
     parameter(s). Optional parameter. -->
<!-- <module src="sample_win32.dll"/> -->
<!-- <module src="sample_linux.so"/> -->

<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
     To specify several resources, add more <resource> parameter(s). -->

<resource src="admin" startup="1" protected="0"/>
<resource src="defaultstats" startup="1" protected="0"/>
<resource src="helpmanager" startup="1" protected="0"/>
<resource src="joinquit" startup="1" protected="0"/>
<resource src="mapcycler" startup="1" protected="0"/>
<resource src="mapmanager" startup="1" protected="0"/>
<resource src="parachute" startup="1" protected="0"/>
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
<resource src="resourcemanager" startup="1" protected="1"/>
<resource src="spawnmanager" startup="1" protected="0"/>
<resource src="voice" startup="1" protected="0" />
<resource src="votemanager" startup="1" protected="0"/>
<resource src="webadmin" startup="1" protected="0"/>
    <resource src="dayz" startup="1" protected="0"></resource>
    <resource src="login" startup="1" protected="0"></resource>
    <resource src="slothbot" startup="1" protected="0"></resource>
<resource src="SanchezDayZ" startup="1" protected="0"></resource>
<resource src="ShaderDayZ" startup="1" protected="0"></resource>
<resource src="slothbot" startup="1" protected="0"></resource>
<resource src="heligrab" startup="1" protected="0"></resource>
<resource src="MaverickDayZ" startup="1" protected="0"></resource>
<resource src="PoliceDayZ" startup="1" protected="0"></resource>
<resource src="SanchezDayZ" startup="1" protected="0"></resource>
<resource src="BobcatDayZ" startup="1" protected="0"></resource>
<resource src="MappingDayZ" startup="1" protected="0"></resource>
<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
<resource src="dayz" startup="1" protected="0"/>

</config>

Hors ligne Ssk

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  • Lulu's Stunt - Le serveur stunt de Lulu !
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Il faut que tu ouvres le port 22003 en UDP (le jeu en lui même qui utilise RakNet qui utilise l'UDP) et le port 22005 en TCP (le serveur http qui envoies les fichiers client).

Fais bien en sorte que le port redirige bien sur l'ip du PC !



Derrière tout programme se cache un programmeur, je considère le monde comme un programme.
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Hors ligne Remi

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  • Criminel
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Il faut que tu ouvres le port 22003 en UDP (le jeu en lui même qui utilise RakNet qui utilise l'UDP) et le port 22005 en TCP (le serveur http qui envoies les fichiers client).

Fais bien en sorte que le port redirige bien sur l'ip du PC !
Tout est bien fait de cette manière, l'ip est bien celle de mon PC.
EDIT : Attend, je vais bien vérifier.

Hors ligne rafffel

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  • Bandit
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Tu arrive a te connecter en local (127.0.0.1)?

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  • Criminel
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Tu arrive a te connecter en local (127.0.0.1)?
Oui.

Hors ligne rafffel

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  • Bandit
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Etrange a tout hasard vérifie les règle dans ton pare-feu si il est activer

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  • Criminel
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J'ai désactivé mon par-feu complètement..  :embarrassed:

Hors ligne Ssk

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  • Lulu's Stunt - Le serveur stunt de Lulu !
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Tu as rebooté ta box ?



Derrière tout programme se cache un programmeur, je considère le monde comme un programme.
Mon blog

Hors ligne Remi

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  • Criminel
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Par contre, sa non. Tu pense que cela pourra certainement corriger le problème ?

Hors ligne Ssk

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  • Lulu's Stunt - Le serveur stunt de Lulu !
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Essayes, tu nous le dira ^^



Derrière tout programme se cache un programmeur, je considère le monde comme un programme.
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