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bonjour je voudrait fair une baniére blanche ac mon ip de serveur et le nobre de joueur dessu comme les baniére de vos serveru comment on fait ??????
Cette section vous permet de consulter les contributions (messages, sujets et fichiers joints) d'un utilisateur. Vous ne pourrez voir que les contributions des zones auxquelles vous avez accès.
#include <a_samp>
#include <core>
#include <float>
#include <a_objects>
main()
{
print("Commande new by teck");
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/new", true) == 0) {
SetPlayerPos(playerid,425.9143,2485.2766,16.8594);
return 1;
}
if (VariableStatut[playerid] 1)
{
SetVehiclePosition(GetPlayerVehicleID(playerid), 425.9143,2485.2766,16.8594)
}
public OnGameModeInit()
{
SetGameModeText("Stunt Gta");
// My favourite character ;)
AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
// Car Spawns from LVDM
AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
AddStaticVehicle(522,423.9149,2482.2769,16.8599,0.0,3,8);
AddStaticVehicle(522,423.9153,2482.2776,16.8610,0.0,3,8);
AddStaticVehicle(522,423.9158,2482.2779,16.8615,0.0,3,8);
AddStaticVehicle(522,-1955.6890,517.0555,202.2838,0.0,3,8);
AddStaticVehicle(522,423.9160,2482.2782,16.8620,0.0,3,8);
return 1;
}
//-----------------------------------sauvgardé posistion par teck-----------------------------------
if (strcmp(cmdtext, "/s", true)==0){
switch (Language[playerid])
{
case 0:
{
GetPlayerPos(playerid,Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]); // save x,y and z for this player.
GetPlayerFacingAngle(playerid,Pos[playerid][3]); // save the facing angle for this player.
SendClientMessage(playerid,RED,"Position saved!"); // send him a red message.
GameTextForPlayer(playerid,"position sauvgarder );
}
}
return 1;
}
//-----------------------------------sauvgarde charger-----------------------------------
else if (strcmp(cmdtext, "/r", true)==0){
switch (Language[playerid])
{
case 0:
{
SetPlayerPos(playerid,Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]); // set his saved position x,y and z.
SetPlayerFacingAngle(playerid,Pos[playerid][3]); // set his saved facing angle.
SetCameraBehindPlayer(playerid); // set the camera..behind the player (looks better).
SendClientMessage(playerid,RED,"You teleported!"); // send him a red message.
GameTextForPlayer(playerid,"position charger );
}
}
return 1;
}
if (strcmp(cmdtext, "/s", true)==0){
switch (Language[playerid])
{
case 0:
{
GetPlayerPos(playerid,Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]); // save x,y and z for this player.
GetPlayerFacingAngle(playerid,Pos[playerid][3]); // save the facing angle for this player.
SendClientMessage(playerid,RED,"Position saved!"); // send him a red message.
GameTextForPlayer(playerid,"position sauvgarder );
}
}
return 1;
}
else if (strcmp(cmdtext, "/r", true)==0){
switch (Language[playerid])
{
case 0:
{
SetPlayerPos(playerid,Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]); // set his saved position x,y and z.
SetPlayerFacingAngle(playerid,Pos[playerid][3]); // set his saved facing angle.
SetCameraBehindPlayer(playerid); // set the camera..behind the player (looks better).
SendClientMessage(playerid,RED,"You teleported!"); // send him a red message.
GameTextForPlayer(playerid,"position charger );
}
}
return 1;
}
merci de bien vouloir maider sil vou plait