Je montre les quelques commandes de mon Gamemode ce sont les commandes de la police; mais je trouve sa vraiment pas complet et simple. Mais je trouve aussi que les commandes défois sont trop longue a taper dans le jeu.
[spoiler]
//========================= | Commandes Faction 3 *NYPD* | =======================
if (cmd[0] == "/ordipolice")
{
if (Faction[playerid] == 3 || Faction[playerid] == 10)
{
if(cmd.len() < 2)
return sendPlayerMessage(playerid, "Usage: /ordipolice [ID Joueur]", Orange, false);
local id = returnUser(cmd[1]);
if(isPlayerConnected(id));
sendPlayerMessage(playerid, "________| Ordinateur Police |________", Bleu, false);
sendPlayerMessage(playerid, "Nom :" +getPlayerName(id)+"", Rouge, false);
sendPlayerMessage(playerid, "Niveau de recherche : "+wantedName(Wanted[playerid])+"", Rouge, false);
sendPlayerMessage(playerid, "Délits : "+delitName(Delit[playerid])+"", Rouge, false);
}
else
sendPlayerMessage(playerid, "Vous ne faites pas policier", Rougesombre, false);
return 1;
}
if (cmd[0] == "/menotter" || cmd[0] == "/men")
{
if (Faction[playerid] == 3)
{
if(cmd.len() >= 2)
{
local id = returnUser(cmd[1]);
if(isPlayerConnected(id))
{
togglePlayerControls(id, false)
sendPlayerMessage(playerid, "Vous avez menotter: '"+getPlayerName(id)+"'!", Vert);
sendPlayerMessage(id, "Officer '"+getPlayerName(playerid)+"' vous a menotter!", Bleu);
}
}
}
else
sendPlayerMessage(playerid, "Vous ne faites pas policier", Rougesombre, false);
return 1;
}
if (cmd[0] == "/demenotter" || cmd[0] == "/demen")
{
if (Faction[playerid] == 3)
{
if(cmd.len() >= 2)
{
local id = returnUser(cmd[1]);
if(isPlayerConnected(id))
{
togglePlayerControls(id, true)
sendPlayerMessage(playerid, "Vous avez démenotter: '"+getPlayerName(id)+"'!", Vert);
sendPlayerMessage(id, "Officer '"+getPlayerName(playerid)+"' vous a démenotter!", Bleu);
}
}
}
else
sendPlayerMessage(playerid, "Vous ne faites pas policier", Rougesombre, false);
return 1;
}
if (cmd[0] == "/prison")
{
if (Faction[playerid] == 3 || Faction[playerid] == 10)
{
if(Prison[playerid] == 1) return sendPlayerMessage(playerid, "ERREUR: Vous ne pouvez pas utiliser cette commande dans la prison!", Rouge);
if(cmd.len() < 3)
return sendPlayerMessage(playerid, "Usage: /mettreprison [ID] [1: Mettre en prison]");
{
local id = returnUser(cmd[1]);
if(isPlayerConnected(id))
{
Prison[playerid] = 1;
togglePlayerControls(id, true)
setPlayerHeading(playerid, 17.562088);
setPlayerCoordinates(playerid, -1076.477539, -464.480957, 3.300139);
sendPlayerMessage(id, "Officer '"+getPlayerName(playerid)+"' vous a mis en prison!", Bleu);
}
local prison = cmd[2].tointeger();
if(prison >= 1 && prison <= 1)
{
Prison[id] = prison;
local ini = EasyINI("scripts/cadmin/playerfiles/"+getPlayerName(id)+".cadmin");
ini.setKey("PlayerInfo", "prison", prison);
ini.saveData();
}
}
}
else
sendPlayerMessage(playerid, "Vous n'etes pas policier", Rougesombre, false);
return 1;
}
if (cmd[0] == "/sortirprison")
{
if (Faction[playerid] == 3 || Faction[playerid] == 10)
{
if(Prison[playerid] == 1) return sendPlayerMessage(playerid, "ERREUR: Vous ne pouvez pas utiliser cette commande dans la prison!", Rouge);
if(cmd.len() < 3)
return sendPlayerMessage(playerid, "Usage: /sortirprison [ID] [0: Sortir de prison]", Orange, false);
{
local id = returnUser(cmd[1]);
if(isPlayerConnected(id))
{
Prison[playerid] = 1;
togglePlayerControls(id, true)
setPlayerHeading(playerid, 92.899628);
setPlayerCoordinates(playerid, -1144.726318, -374.904785, 3.079221);
sendPlayerMessage(id, "Vous êtes sorti de prison", Bleu);
sendPlayerMessage(id, "Essayez d'être un bon citoyen", Rouge);
sendPlayerMessage(playerid, "Faites /delit [ID Joueur]
- pour enlever le délit", Rouge);
sendPlayerMessage(playerid, "Faites /retirersuspect [ID Joueur]
- pour enlever le niveau de recherche", Rouge);
}
local prison = cmd[2].tointeger();
if(prison >= 0 && prison <= 0)
{
Prison[id] = prison;
local ini = EasyINI("scripts/cadmin/playerfiles/"+getPlayerName(id)+".cadmin");
ini.setKey("PlayerInfo", "prison", prison);
ini.saveData();
}
return 1;
}
}
else
sendPlayerMessage(playerid, "Vous n'etes pas policier", Rougesombre, false);
return 1;
}
if (cmd[0] == "/aidenypd")
{
if (Faction[playerid] == 3)
{
sendPlayerMessage(playerid, "________| Commandes NYPD ________| ", Bleu, false);
sendPlayerMessage(playerid, "/r(adio) /fcmd /service(on)(off) /prison /sortirprison /menotter /demenotter", Jaune, false);
sendPlayerMessage(playerid, "/desarmer /ordipoliceon /ordipolice(ID Joueur) /su(spect) /retirersu(spect) /delit", Jaune, false);
sendPlayerMessage(playerid, "/retirerpermisvoiture(retirerpv) /retirerdrogue(retirerdrog) ", Jaune, false);
}
else
sendPlayerMessage(playerid, "Vous ne faites pas parti d'une Faction", Rougesombre, false);
return 1;
}
if (cmd[0] == "/serviceon")
{
if (Faction[playerid] == 3)
{
//setPlayerClothes(playerid, 1, 30);
givePlayerWeapon(playerid, 9, 500);
givePlayerWeapon(playerid, 13, 500);
setPlayerArmour(playerid, 100);
setPlayerColor(playerid, Bleu);
sendMessageToAll("________________NYPD_________________", Bleu, false);
sendMessageToAll("* "+getPlayerName(playerid)+" commence sont service*", Violet, false);
}
else
sendPlayerMessage(playerid, "Vous n'etes pas Policier!", Rougesombre, false);
return 1;
}
if (cmd[0] == "/serviceoff")
{
if (Faction[playerid] == 3)
{
removePlayerWeapons(playerid);
setPlayerArmour(playerid, 0);
sendMessageToAll("________________NYPD_________________", Bleu, false);
sendMessageToAll("*"+getPlayerName(playerid)+" a fini sont service*", Violet, false);
}
else
sendPlayerMessage(playerid, "Vous n'etes pas Policier", Rougesombre, false);
return 1;
}
if (cmd[0] == "/r" || cmd[0] == "/radio")
{
if(Faction[playerid] == 1 || Faction[playerid] == 2 || Faction[playerid] >= 4 && Faction[playerid] <= 9)
return sendPlayerMessage(playerid, "Vous ne faites pas parti d'une Faction", Rougesombre, false);
if (cmd.len() < 2)
return sendPlayerMessage(playerid, "USE: /r [Texte]", Orange, false);
for (local i = 0; i < MAX_PLAYERS; i++)
{
if (Faction
== 3 || Faction == 10)
sendPlayerMessage(i, "|*Radio Police*|"+factionName(Faction[playerid])+"|"+getPlayerName(playerid)+": "+command.slice(cmd[0].len()+1, command.len())+"...", 0x00CACAFB, false);
//sendPlayerMessage(i, "(( Admin "+getPlayerName(playerid)+"["+Admin[playerid]+"]: "+command.slice(cmd[0].len()+1, command.len())+" ))", 0x00CACAFB, false);
}
return 1;
}
if (cmd[0] == "/retirerpermisvoiture" || cmd[0] == "/retirerpv")
{
if(Faction[playerid] == 1 || Faction[playerid] == 2 || Faction[playerid] >= 4 && Faction[playerid] <= 9)
return sendPlayerMessage(playerid, "Vous n'etes pas Policier", Rougesombre, false);
if(cmd.len() < 3)
sendPlayerMessage(playerid, "Usage: /retirerpv [Joueur ID] [0:retirer permis]");
local id = returnUser(cmd[1]);
if(!isPlayerConnected(id))
return sendPlayerMessage(playerid, "Invalid player!", Rouge);
if(Logged[id] == 0)
return sendPlayerMessage(playerid, "Player '"+getPlayerName(id)+"' is not logged in!", Rouge);
local permisVoiture = cmd[2].tointeger();
if(permisVoiture >= 0 && permisVoiture <= 1)
{
sendPlayerMessage(playerid, "Vous avez retirer le permis voiture à '"+getPlayerName(id)+"'", Bleu, false);
sendPlayerMessage(id, "'"+getPlayerName(playerid)+"' vous a retirer votre permis voiture", Rouge, false);
PermisVoiture[id] = permisVoiture;
local ini = EasyINI("scripts/cadmin/playerfiles/"+getPlayerName(id)+".cadmin");
ini.setKey("PlayerInfo", "permisvoiture", permisVoiture);
ini.saveData();
}
return 1;
}
if (cmd[0] == "/retirerdrogue" || cmd[0] == "/retirerdrog")
{
if(Faction[playerid] == 1 || Faction[playerid] == 2 || Faction[playerid] >= 4 && Faction[playerid] <= 9)
return sendPlayerMessage(playerid, "Vous n'etes pas Policier", Rougesombre, false);
if(cmd.len() < 3)
sendPlayerMessage(playerid, "Usage: /retirerdrog [Joueur ID] [0: retirer tous]");
local id = returnUser(cmd[1]);
if(!isPlayerConnected(id))
return sendPlayerMessage(playerid, "Invalid player!", Rouge);
if(Logged[id] == 0)
return sendPlayerMessage(playerid, "Player '"+getPlayerName(id)+"' is not logged in!", Rouge);
local drogue = cmd[2].tointeger();
if(drogue >= 0 && drogue <= 50)
{
sendPlayerMessage(playerid, "Vous avez enlever la drogue de '"+getPlayerName(id)+"'", Bleu, false);
sendPlayerMessage(id, "'"+getPlayerName(playerid)+"' vous a retirer toutes votre drogue", Rouge, false);
Drogue[id] = drogue;
local ini = EasyINI("scripts/cadmin/playerfiles/"+getPlayerName(id)+".cadmin");
ini.setKey("PlayerInfo", "drogue", drogue);
ini.saveData();
}
return 1;
}
if(cmd[0] == "/desarmer")
{
if(Faction[playerid] == 1 || Faction[playerid] == 2 || Faction[playerid] >= 4 && Faction[playerid] <= 9)
return sendPlayerMessage(playerid, "Vous n'etes pas Policier!", Rougesombre, false);
if(cmd.len() < 2)
return sendPlayerMessage(playerid, "Usage: /desarmer [ID]", Orange, false);
local id = returnUser(cmd[1]);
if(!isPlayerConnected(id))
return sendPlayerMessage(playerid, "Player invalide!", Rouge, false);
sendPlayerMessage(playerid, "Vous avez désarmer '"+getPlayerName(id)+"'", Vert, false);
sendPlayerMessage(id, "Officier "+getPlayerName(playerid)+" vous a désarmer", Bleu, false);
removePlayerWeapons(id);
return 1;
}
if(cmd[0] == "/suspect" || cmd[0] == "/su")
{
if(Faction[playerid] == 1 || Faction[playerid] == 2 || Faction[playerid] >= 4 && Faction[playerid] <= 9)
return sendPlayerMessage(playerid, "Vous n'etes pas Policier", Rougesombre, false);
if(cmd.len() < 3 || !isNumeric(cmd[2]))
return sendPlayerMessage(playerid, "USE: /su [ID] [Niveau 1 à 5]", Orange, false);
local id = returnUser(cmd[1]);
if(!isPlayerConnected(id))
return sendPlayerMessage(playerid, "Player invalide!", Rouge, false);
local wanted = cmd[2].tointeger();
sendPlayerMessage(playerid, "You changed "+getPlayerName(id)+"'s wanted level to: "+cmd[2], Vert, false);
sendPlayerMessage(id, "Vous etes recharcher par la police. Niveau: "+cmd[2], Bleu, false);
displayPlayerInfoText(id, "~r~Vous êtes rechercher pas la Police.", 10000);
setPlayerWantedLevel(id, wanted);
local wanted = cmd[2].tointeger();
if(wanted >= 1 && wanted <= 5)
{
Wanted[id] = wanted;
local ini = EasyINI("scripts/cadmin/playerfiles/"+getPlayerName(id)+".cadmin");
ini.setKey("PlayerInfo", "wanted", wanted);
ini.saveData();
}
return 1;
}
if(cmd[0] == "/retirersuspect" || cmd[0] == "/retirersu")
{
if(Faction[playerid] == 1 || Faction[playerid] == 2 || Faction[playerid] >= 4 && Faction[playerid] <= 9)
return sendPlayerMessage(playerid, "Vous n'etes pas Policier", Rougesombre, false);
if(cmd.len() < 3 || !isNumeric(cmd[2]))
return sendPlayerMessage(playerid, "Usage: /retirersu [ID]
local id = returnUser(cmd[1]);
if(!isPlayerConnected(id))
return sendPlayerMessage(playerid, "Player invalide!", Rouge, false);
local wanted = cmd[2].tointeger();
sendPlayerMessage(playerid, "You changed "+getPlayerName(id)+"'s wanted level to: "+cmd[2], Vert, false);
displayPlayerInfoText(id, "~g~Vous n'êtes plus rechercher pas la Police", 10000);
setPlayerWantedLevel(id, wanted);
local wanted = cmd[2].tointeger();
if(wanted >= 0 && wanted <= 0)
{
Wanted[id] = wanted;
local ini = EasyINI("scripts/cadmin/playerfiles/"+getPlayerName(id)+".cadmin");
ini.setKey("PlayerInfo", "wanted", wanted);
ini.saveData();
}
return 1;
}
if(cmd[0] == "/delit")
{
if(Faction[playerid] == 1 || Faction[playerid] == 2 || Faction[playerid] >= 4 && Faction[playerid] <= 9)
return sendPlayerMessage(playerid, "Vous n'etes pas Policier", Rougesombre, false);
if(cmd.len() < 3)
return sendPlayerMessage(playerid, "USE: /delit [ID] [Délit 0 à 5]", Orange, false);
local id = returnUser(cmd[1]);
if(!isPlayerConnected(id))
return sendPlayerMessage(playerid, "Player invalide!", Rouge, false);
sendPlayerMessage(playerid, "Vous avez mis le délit "+cmd[2], Rouge, false);
local delit = cmd[2].tointeger();
if(delit >= 0 && delit <= 5)
{
Delit[id] = delit;
local ini = EasyINI("scripts/cadmin/playerfiles/"+getPlayerName(id)+".cadmin");
ini.setKey("PlayerInfo", "delit", delit);
ini.saveData();
}
return 1;
}[/spoiler]
Je voudrais aussi faire un systeme d'ordinateur de police comme sur le jeu en lui meme, mais la je bloque.
Si vous avez des idées j'en veux bien. :(
Double post
Désolé pour le double post, mais je ne trouve pas le moyen de supprimé les blips de bus.
La commande qui active les blips d'arret de bus sa c'est OK:
[spoiler]
if (cmd[0] == "/ligneA")
{
if (Job[playerid] == 7)
{
sendPlayerMessage(playerid, "______________| BUS LIGNE A |_______________", Bleu, false);
sendPlayerMessage(playerid, "Vous commencez sur la ligne A", Violet, false);
sendPlayerMessage(playerid, "Pour arreter votre trajet faites /stopligneA", Violet, false);
createBlip(85, 2338.779297, 366.592560, 6.085224);// Départ Arrivée Aéroport
createBlip(85, 1268.476685, 500.623383, 27.982952);
createBlip(85, 830.380249, -237.454437, 15.436661);
createBlip(85, 1311.130615, -213.826172, 24.466211);
createBlip(85, 1235.081909, -116.065910, 27.718306);
}
return 1;
}[/spoiler]
La commande qui normalement devrais supprimé les blips et ba non et j'ai aucune erreur:
[spoiler]
if (cmd[0] == "/stopligneA")
{
if (Job[playerid] == 7)
{
sendPlayerMessage(playerid, "______________| BUS LIGNE A |_______________", Bleu, false);
sendPlayerMessage(playerid, "Vous arreter la ligne A", Violet, false);
deleteBlip(85);
}
}
return 1;[/spoiler]