new Check1;
public OnPlayerSpawn(playerid){
Check1 = SetPlayerCheckpoint(playerid, -1671.22, 685.87, 30.60, 4);
return 1;
}
public OnPlayerEnterCheckpoint(playerid) {
if (Check1){ // Si le joueur est dans le CheckPoint définis :
new Float:x;
new Float:y;
new Float:z;
new Float:Angle;
new Infernus;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid,Angle);
Infernus = CreateVehicle(411,x,y,z,Angle,1,1,50000);
PutPlayerInVehicle(playerid,Infernus,0);
}
return 1;
}
T'as pas plus dûr ? :P