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Scripting SA-MP [Pawn center] / Re : Pickup Inversés ?
« le: 13 Avril 2010, 17:50:45 »
Merci de l'info, je vais tester ça.
Cette section vous permet de consulter les contributions (messages, sujets et fichiers joints) d'un utilisateur. Vous ne pourrez voir que les contributions des zones auxquelles vous avez accès.
// Pizzeria
pickpizza = AddStaticPickup (1318, 1, 2567.3188, -1625.8817, 326.4784, -1); // exterieur
pickpizza2 = AddStaticPickup (1582, 1, 373.7085, -119.0500, 1001.4922, -1); // Pizza à manger
pickpizza3 = AddStaticPickup (1318, 1, 372.2730,-133.5232,1001.4922, -1); // Sortie de la pizza (interior)
// Jefferson Motel
pickjeff1 = AddStaticPickup (1318, 1, 2539.4998,-1563.2997,326.5057, -1); // porte exterieur
pickjeff2 = AddStaticPickup (1318, 1, 2215.1504,-1150.5293,1025.7969, -1); // Porte Intérieure (entrée)
pickjeff3 = AddStaticPickup (1318, 1, 2535.2339,-1509.1490,326.2382, -1); // Porte de la cour (exterieur)
// Pizzeria
if(pickupid == pickpizza) SetPlayerPos(playerid,373.825653,-117.270904,1001.499511);
if(pickupid == pickpizza) SetPlayerInterior(playerid, 5);
// Jefferson Motel
if(pickupid == pickjeff1) SetPlayerInterior (playerid, 15);
if(pickupid == pickjeff1) SetPlayerPos(playerid,2215.454833,-1147.475585,1025.796875);
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.1,0,0,0,1,0);