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[Résolue]Probléme avec mtaserver.conf
« le: 20 Juin 2013, 17:52:27 »
Bonjour,


Je suis actuellement Héberger chez Game-host est je rencontre quelque soucie avec mon serveur mta je vous explique ,


Pour commencer je débute totalement en matière de mta je suis habitué avec samp mais mta me permet de lancé un serveur Dayz Plus simplement

Donc le fichier de configuration le voila

<config>

<!-- This parameter specifies the name the server will be visible as in the ingame server browser
and on Game-Monitor. It is a required parameter. -->
<servername>GTA:SA DayZ Version [France] | Notre-site | Apocalypse DayZ Server</servername>

<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
     needed for professional servers and should be left blank otherwise.
This parameter specifies the IP to use for servers that have multiple IP addresses. If left
blank, it will default to server's standard local IP address. -->
<serverip></serverip>
<!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->

<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
     connections; default value: 22003. It is a required parameter. -->
<serverport>25825</serverport>

<!-- This parameter specifies the number of maximum player slots available on the server; default
     value: 32. It is a required parameter. -->
<maxplayers>32</maxplayers>

<!-- This parameter specifies whether the builtin http server will be used.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpserver>1</httpserver>

<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
     connections. It can be set to the same value as <serverport>. It is a required parameter
if <httpserver> is set to 1. -->
<httpport>22005</httpport>

<!-- If set, this parameter specifies the external URL from which clients will be able to download
     needed resources ingame. Otherwise they will download them directly from the server. -->
<httpdownloadurl></httpdownloadurl>

<!-- This parameter specifies whether the client files for hosting on an external web server should be
     automatically copied into mods/deathmatch/resource-cache/http-client-files/
     Only relevant if <httpdownloadurl> is set.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpautoclientfiles>1</httpautoclientfiles>

<!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead-->
<httpconnectionsperclient></httpconnectionsperclient>

<!-- This parameter limits the number of http connections each client can make. Depending on the type
         of http server that is used, a lower figure may reduce download timeouts.
     Available range: 1 to 8. -->
<httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>

<!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
     Available range: 1 to 100. default value: 20 -->
<httpdosthreshold>20</httpdosthreshold>

<!-- By default, the server will block the use of customized GTA:SA data files. -->
<!-- To allow specific client files, add one or more of the following: -->
<!-- <client_file name="data/handling.cfg" verify=0/> -->

<!-- Comma seperated list of disabled anti-cheats.
     e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
<disableac></disableac>

    <!-- Comma seperated list of enabled special detections.
         A special detection is a type of anti-cheat for (usually) harmless game modifications.
         Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
     e.g. To enable special detection #12 use: 12 -->
<enablesd></enablesd>

<!-- This parameter specifies whether communications between the server and client is encrypted.
     Encryption can help prevent network data being viewed and modified.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<networkencryption>1</networkencryption>

<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
     disconnection, clients will be given an opportunity to download an update.
     If left blank, this setting is disabled and there are no restrictions on who can connect.
     Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
     and look like this: 1.1.0-9.03100.0 -->
<minclientversion></minclientversion>

<!-- Recommended client version. When connecting, if clients have a lower version, they will be given
     the option to download an update.
     If left blank, this setting is disabled. -->
<recommendedclientversion></recommendedclientversion>

<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
     be visible in the ingame server browser. An additional UDP port needs to be available for this to
work (value from <serverport>   123 , so on a default <serverport> value 22003 the right port
will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
<ase>1</ase>

<!-- This parameter allows you to disable LAN broadcasting. -->
<donotbroadcastlan>0</donotbroadcastlan>

<!-- If set, players will have to provide a password specified below, before they can connect to the
     server. If left blank, server doesn't require a password from them. -->
<password></password>

<!-- This parameter reduces the server's bandwidth usage by using various optimizations.
     Values: none, medium or maximum ; default value: medium -->
<bandwidth_reduction>medium</bandwidth_reduction>

<!-- Specifies the location and file name of this servers unique private key.
This is used to prevent private files saved on the client from being read by other servers.
More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
     Keep a backup of this file in a safe place. Default value: server-id.keys-->
<idfile>server-id.keys</idfile>

<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
<!-- PLEASE DO NOT EDIT -->
<logfile>logs/server.log</logfile>

<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
     If left blank, this file is not used -->
<authfile>logs/server_auth.log</authfile>

<!-- Specifies the location and name of the file used to log database queries.
The server command 'debugdb' sets the amount of logging. -->
<dbfile>logs/db.log</dbfile>

<!-- This parameter specifies the location and name of the Access Control List settings file. If left
     blank, server will use acl.xml file, located in the same folder as this configuration file. -->
<acl>acl.xml</acl>

<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>

<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<scriptdebugloglevel>0</scriptdebugloglevel>

<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<htmldebuglevel>0</htmldebuglevel>

<!-- Specifies the frame rate limit that will be applied to connecting clients.
         Available range: 25 to 100. Default: 36. -->
<fpslimit>36</fpslimit>

<!-- Specifies whether or not players should automatically be logged in based on their IP adresses -->
<autologin>0</autologin>

<!-- This parameter specifies whether or not to enable player voice chat in-game
     Values: 0 - disabled , 1 - enabled -->
<voice>0</voice>

<!-- This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective.
Higher settings use more bandwidth and increase the sampling quality of voice chat
     Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1 -->
<voice_samplerate>1</voice_samplerate>

<!-- This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective.
Higher settings use more bandwidth and increase the the overall quality of voice chat
     Available range: 0 to 10.  Default - 4 -->
<voice_quality>4</voice_quality>

<!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
     If not set, MTA handles this automatically.  Use with care. -->
<!-- <voice_bitrate>24600</voice_bitrate> -->

<!-- This parameter specifies the path to use for a basic backup of some server files.
Note that basic backups are only made during server startup. Default value: backups -->
<backup_path>backups</backup_path>

<!-- This parameter specifies the number of days between each basic backup.
Backups are only made during server startup, so the actual interval maybe much longer.
Setting backup_interval to 0 will disable backups
     Available range: 0 to 30.  Default - 3 -->
<backup_interval>3</backup_interval>

<!-- This parameter specifies the maximum number of backup copies to keep.
Setting backup_copies to 0 will disable backups
     Available range: 0 to 100.  Default - 5 -->
<backup_copies>5</backup_copies>

 <!-- Specifies the module(s) which are loaded with the server. To load $
             parameter(s). Optional parameter. -->
        <!-- <module src="sample_win32.dll"/> -->
        <!-- <module src="sample_linux.so"/> -->


<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
     To specify several resources, add more <resource> parameter(s). -->

<resource src="admin" startup="1" protected="0"/>
<resource src="defaultstats" startup="1" protected="0"/>
<resource src="helpmanager" startup="1" protected="0"/>
<resource src="joinquit" startup="1" protected="0"/>
<resource src="mapcycler" startup="1" protected="0"/>
<resource src="mapmanager" startup="1" protected="0"/>
<resource src="parachute" startup="1" protected="0"/>
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
<resource src="resourcemanager" startup="1" protected="1"/>
<resource src="scoreboard" startup="1" protected="0"/>
<resource src="spawnmanager" startup="1" protected="0"/>
<resource src="voice" startup="1" protected="0" />
<resource src="votemanager" startup="1" protected="0"/>
<resource src="webadmin" startup="1" protected="0"/>
<resource src="dayz" startup="1" protected="0"></resource>
    <resource src="login" startup="1" protected="0"></resource>
    <resource src="slothbot" startup="1" protected="0"></resource>

<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
<resource src="play" startup="1" protected="0"/>

</config>

Aprés pour installation du Serveur DayZ on me demande De faire ceci :

Folder: installation
____________________

The folder "installation" contains a file called "internal.db". It is needed to ensure that tents, vehicles and userdata is saved properly. Move this file to this path: ...\server\mods\deathmatch

If your OS (or the server control panel) asks you if you want to replace the old internal.db with the new one, press "Yes".


____________________

ACL
____________________

In order to let the resources save necessary data (vehicles, tents & user data), you have to give admin rights to the respective resources. Open your ACL.xml, navigate yourself to the group "Admin" and copy and paste this:

<object name="resource.DayZ"></object>
<object name="resource.login"></object>
<object name="resource.slothbot"></object>

If you are the server owner, you also have to add yourself as an admin. If you did not do that already, copy and paste this after <object name="resources.slothbot"></object>:

<object name="user.X"></object>

X is the name you login with when entering the server.


____________________

Folder: resources
____________________

The folder "resources" contains all files necessary to play "MTA:DayZ" - as such, placing the file in the wrong direction or altering them may render the gamemode useless and you will be unable to play or even start it.
To avoid this, move the folder [DayZ-MTA] to this path: ...\server\mods\deathmatch\resources


____________________

mtaserver.conf
____________________

To let the gamemode itself start, you have to alter your mtaserver.conf (the config file). If you plan to play this gamemode locally (LAN), you have to alter local.conf. In any case, the same configuration applies.

First, you have to rename your server, otherwise, the gamemode won't start as it makes a check to see if the name is within the "whitelist". Details can be checked in the license.txt.


<!-- This parameter specifies the name the server will be visible as in the ingame server browser
and on Game-Monitor. It is a required parameter. -->
<servername>GTA:SA DayZ Version [LOCATION] | dayz-mta.net | additional info</servername>



Add the three resources provided below to the line (the line where you let the server start resources automatically) and remove the scoreboard and votemanager:

<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). -->

    <resource src="dayz" startup="1" protected="0"></resource>
    <resource src="login" startup="1" protected="0"></resource>
    <resource src="slothbot" startup="1" protected="0"></resource>


Remove the very last line of the config file to prevent any conflicts with the gamemode.

je fait tous ce qu'ils me dit J'installe tous dans les dossier quand je lance mon serveur avec gamehost voila ce qu'ils me dit:

VOTRE SERVEUR N'A PAS PU DÉMARRÉ. VÉRIFIEZ QU'IL N'Y A PAS D'ERREURS DANS LA CONFIGURATION DE VOTRE SERVEUR.


Merci de m'aider sur ce problème car j'ai un peut beaucoup de mal

Pour m'aider vous pouvez me pm pour avoir skype


Cordialement
« Modifié: 09 Juillet 2013, 23:03:39 par Joe_Smith »

Hors ligne Citizen

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Re : Probléme avec mtaserver.conf
« Réponse #1 le: 20 Juin 2013, 18:30:45 »
Bonsoir Joe_Smith,

Alors d'après le readme, tu n'as pas tout fait correctement dans ton mtaserver.conf:
Citation de: README
Add the three resources provided below to the line [...] and remove the scoreboard and votemanager
Donc supprime les lignes de ces 2 ressources.

Ensuite, il est aussi dit:
Citation de: README
Remove the very last line of the config file to prevent any conflicts with the gamemode.
Donc essaye aussi de supprimer/commenter la ligne de la ressource "play".

Ca m'étonnerait quand même que ce soit ça, mais pour en savoir plus, essaye de trouver sur ton panel ou sur ton FTP le fichier de log du serveur (server\mods\deathmatch\logs\server.log) et de poster les éventuels erreurs (va à la fin du fichier car le fichier ne se remet pas à 0 à chaque démarrage, donc les logs des démarrages précédents ne m'intéressent pas.

J'attends t'as réponse :smile:

Cordialement,
Citizen
The rEvolution is coming ...

Hors ligne Joe_Smith

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Re : Probléme avec mtaserver.conf
« Réponse #2 le: 21 Juin 2013, 17:52:20 »
Bonjour,

Le serveur est donc fonctionnel merci de ton aide par-contre j'ai un serveur DayZ mais il y a un bugs avec les inventaire des véhicule on ne peut rien mettre dedans dans quel fichier modifier cette erreur est surtout que chercher que remplacer


PS : si vous avez des connaissance en scripte lua Ou quelqu’un de votre entourage je suis preneur cordialement

Hors ligne Citizen

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Re : Probléme avec mtaserver.conf
« Réponse #3 le: 21 Juin 2013, 20:14:33 »
Là encore, il faut d'abord commencer par regarder les logs du serveur, et s'il n'y a rien, regarde ceux du client (ceux du client sont sur ton pc, car chaque joueur à son fichier de log pour les erreurs dans les scripts clients)
Chemin par défaut du fichier de log client:
C:\Program Files (x86)\MTA San Andreas 1.3\MTA\clientscript.log

Je ne connais pas le mode DayZ au niveau du code, mais es-tu sûr que ce que tu essayes de mettre dans le coffre est autorisé ?

J'ai surement une hypothèse mais dans ce cas ça m'étonnerais qu'il n'y ai que les coffres qui bug...
Dans le readme, il est indiqué de remplacer le internal.db qui est la base de donnée SQL native de MTA.
Celle fournit avec le mod doit surement contenir les tables de la base de donnée nécessaires au fonctionnement du mode.

Donc pour corriger ça, éteint ton serveur, et upload internal.db fournit avec le mode dans le dossier deathmatch (au même endroit que le mtaserver.conf).
Tu remplaces s'il te demande et tu pourras ensuite relancer le serveur.

Si ça ne marche toujours pas, il faudra vraiment regarder les logs pour voir si y a une erreur.

Cordialement,
Citizen

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