3
« le: 12 Août 2013, 13:50:12 »
En voila une partie
RemoveBuildingForPlayer(playerid, 9222, -2276.5391, 2330.1484, 4.2266, 0.25);
RemoveBuildingForPlayer(playerid, 9260, -2291.6094, 2311.5313, 9.0938, 0.25);
RemoveBuildingForPlayer(playerid, 731, -2325.3125, 2350.0078, 3.1641, 0.25);
RemoveBuildingForPlayer(playerid, 9348, -2314.1484, 2408.3047, 5.9609, 0.25);
RemoveBuildingForPlayer(playerid, 9360, -2276.5391, 2330.1484, 4.2266, 0.25);
RemoveBuildingForPlayer(playerid, 9380, -2291.6094, 2311.5313, 9.0938, 0.25);
RemoveBuildingForPlayer(playerid, 9383, -2227.5391, 2326.8750, 5.7188, 0.25);
RemoveBuildingForPlayer(playerid, 9384, -2187.1172, 2414.3203, 6.5313, 0.25);
RemoveBuildingForPlayer(playerid, 9385, -2343.1641, 2431.6406, 12.6797, 0.25);
RemoveBuildingForPlayer(playerid, 9429, -2314.1484, 2408.3047, 5.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1280, -2598.8203, 2275.0313, 7.7422, 0.25);
RemoveBuildingForPlayer(playerid, 1280, -2603.6094, 2275.0313, 7.7422, 0.25);
RemoveBuildingForPlayer(playerid, 715, -2595.1641, 2275.0781, 14.9688, 0.25);
Je ne vais pas poste tous mon mapping quand même...
Placé dans OnPlayerConnect, bien sur et avec #include <removebuild> en haut du GameMode.