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Sujets - Slipknot

Pages: [1]
1
Bonjour,

Mon serveur à un petit soucis, lorsqu'un joueur gagne une map, il ne gagne pas d'argent.

Voici le script pour cette partie:

--------------
-- Race winner
--------------

addEvent("onPlayerDestructionDerbyWin",true)
addEventHandler("onPlayerDestructionDerbyWin",getRootElement(),
function (winner)
if getPlayerCount() >= 2 then
local cashToWin = moneyEarnPart*getPlayerCount()
if (tonumber(loadPlayerData(winner,"level")) >= 26) then
cashToWin = cashToWin*1.1
end
local playerCash = loadPlayerData(winner,"cash")
savePlayerData(winner,"cash",playerCash +cashToWin)
local playerCash = loadPlayerData(winner,"cash")
outputChatBox ("#0000ff* #FFFFFF" .. getPlayerName(winner) .." #FFFFFFhas won! He/She gets $" .. tostring(cashToWin) .."#0000ff!",getRootElement(),255,255,255,true)
return
else
outputChatBox("#0000ff* #FFFFFFNot enough players to earn money - #ABCDEF2 #FFFFFFrequired.",winner,255,255,255,true)
end
callClientFunction(winner,"deathReset")
callClientFunction(winner,"playWinSound")
local thePlayer = winner
local newAmount = cashToWin
totalMoneyEarnedAdd(thePlayer,cashToWin)
scoreboardRefresh(thePlayer)
refreshStats(thePlayer)
progressBarUpdate(thePlayer)
totalMoneyAchievements(thePlayer)
end)

J'ai revu le script, mais pour moi il n'y a aucun problème.
Merci.

-> Slip'k

2
Problèmes et bugs / Problème de sptectateur avec le GM race
« le: 04 Septembre 2013, 14:09:18 »
Modération: Post changé en nouveau sujet car il fait l'objet d'un autre problème que celui du sujet d'origine. - Citizen

Bonsoir,

Malheureusement, j'avais pris en urgence un serveur chez eux et celui-ci n'a malheureusement JAMAIS fonctionné..

C'est un problème venant de chez eux. Rien à faire, je pense. En tout cas, chez les concurrents, j'ai aucun problème pour mettre en place mon serveur.

Rémi

J'ai également changer d'hébergeur et tout marche très bien.
Le soucis est donc régler par contre, voila que j'ai un autre problème !

Lorsque les maps race tourne (c'est du Race:DM - il faut faire un parcours pour prendre l'hunter), et qu'on meurt, parfois, on respawn et on ne devient pas spectateur..
Pourtant, j'ai bien regarder, je n'ai pas fait d'erreur de modification.
J'ai regarder la console et ils me disent que le gamemode freeroam se lance :/






3
Bonjour, mon serveur est héberger sous http://www.games-host.fr/ depuis hier.

J'étais impatient d'ouvrir mon serveur, je configure donc le serveur "mtaserver.conf".
Quand j'ai fini de le configurer, je fais donc "Valider", ce message apparaît mais tout redevient à 0:


Je passe donc par mon FTP, a ce moment la le fichier "mtaserver" c'est modifié, jusqu'à la aucun problème.
Au moment de lancer le serveur, voila ce que j'ai :


J'ai donc utiliser le debugger, mais il ne détecte aucune erreur..
J'essaie ensuite de mettre le dossier "Ressource" contenant les dossiers et fichiers que j'avais.
 

Je ressaie, toujours la même erreur... Que faire ?
J'ai contacter le SUPPORT Games-Host, je n'ai aucune réponse..

Voici le fichier config :

<config>

<!-- This parameter specifies the name the server will be visible as in the ingame server browser
and on Game-Monitor. It is a required parameter. -->
<servername>[FR] »FoX« 1# DM Only | On est de retour!</servername>

<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
     needed for professional servers and should be left blank otherwise.
This parameter specifies the IP to use for servers that have multiple IP addresses. If left
blank, it will default to server's standard local IP address. -->
<serverip>178.33.227.190</serverip>
<!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->

<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
     connections; default value: 22003. It is a required parameter. -->
<serverport>8061</serverport>

<!-- This parameter specifies the number of maximum player slots available on the server; default
     value: 32. It is a required parameter. -->
<maxplayers>40</maxplayers>

<!-- This parameter specifies whether the builtin http server will be used.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpserver>1</httpserver>

<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
     connections. It can be set to the same value as <serverport>. It is a required parameter
if <httpserver> is set to 1. -->
<httpport>22005</httpport>

<!-- If set, this parameter specifies the external URL from which clients will be able to download
     needed resources ingame. Otherwise they will download them directly from the server. -->
<httpdownloadurl></httpdownloadurl>

<!-- This parameter specifies whether the client files for hosting on an external web server should be
     automatically copied into mods/deathmatch/resource-cache/http-client-files/
     Only relevant if <httpdownloadurl> is set.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpautoclientfiles>1</httpautoclientfiles>

<!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead-->
<httpconnectionsperclient></httpconnectionsperclient>

<!-- This parameter limits the number of http connections each client can make. Depending on the type
         of http server that is used, a lower figure may reduce download timeouts.
     Available range: 1 to 8. -->
<httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>

<!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
     Available range: 1 to 100. default value: 20 -->
<httpdosthreshold>20</httpdosthreshold>

<!-- By default, the server will block the use of customized GTA:SA data files. -->
<!-- To allow specific client files, add one or more of the following: -->
<!-- <client_file name="data/handling.cfg" verify=0/> -->

<!-- Comma seperated list of disabled anti-cheats.
     e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
<disableac></disableac>

    <!-- Comma seperated list of enabled special detections.
         A special detection is a type of anti-cheat for (usually) harmless game modifications.
         Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
     e.g. To enable special detection #12 use: 12 -->
<enablesd></enablesd>

<!-- This parameter specifies whether communications between the server and client is encrypted.
     Encryption can help prevent network data being viewed and modified.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<networkencryption>1</networkencryption>

<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
     disconnection, clients will be given an opportunity to download an update.
     If left blank, this setting is disabled and there are no restrictions on who can connect.
     Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
     and look like this: 1.1.0-9.03100.0 -->
<minclientversion></minclientversion>

<!-- Recommended client version. When connecting, if clients have a lower version, they will be given
     the option to download an update.
     If left blank, this setting is disabled. -->
<recommendedclientversion></recommendedclientversion>

<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
     be visible in the ingame server browser. An additional UDP port needs to be available for this to
work (value from <serverport>   123 , so on a default <serverport> value 22003 the right port
will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
<ase>1</ase>

<!-- This parameter allows you to disable LAN broadcasting. -->
<donotbroadcastlan>0</donotbroadcastlan>

<!-- If set, players will have to provide a password specified below, before they can connect to the
     server. If left blank, server doesn't require a password from them. -->
<password></password>

<!-- This parameter reduces the server's bandwidth usage by using various optimizations.
     Values: none, medium or maximum ; default value: medium -->
<bandwidth_reduction>medium</bandwidth_reduction>

<!-- Specifies the location and file name of this servers unique private key.
This is used to prevent private files saved on the client from being read by other servers.
More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
     Keep a backup of this file in a safe place. Default value: server-id.keys-->
<idfile>server-id.keys</idfile>

<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
<!-- PLEASE DO NOT EDIT -->
<logfile>logs/server.log</logfile>

<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
     If left blank, this file is not used -->
<authfile>logs/server_auth.log</authfile>

<!-- Specifies the location and name of the file used to log database queries.
The server command 'debugdb' sets the amount of logging. -->
<dbfile>logs/db.log</dbfile>

<!-- This parameter specifies the location and name of the Access Control List settings file. If left
     blank, server will use acl.xml file, located in the same folder as this configuration file. -->
<acl>acl.xml</acl>

<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>

<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<scriptdebugloglevel>0</scriptdebugloglevel>

<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<htmldebuglevel>0</htmldebuglevel>

<!-- Specifies the frame rate limit that will be applied to connecting clients.
         Available range: 25 to 100. Default: 36. -->
<fpslimit>36</fpslimit>

<!-- Specifies whether or not players should automatically be logged in based on their IP adresses -->
<autologin>0</autologin>

<!-- This parameter specifies whether or not to enable player voice chat in-game
     Values: 0 - disabled , 1 - enabled -->
<voice>0</voice>

<!-- This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective.
Higher settings use more bandwidth and increase the sampling quality of voice chat
     Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1 -->
<voice_samplerate>1</voice_samplerate>

<!-- This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective.
Higher settings use more bandwidth and increase the the overall quality of voice chat
     Available range: 0 to 10.  Default - 4 -->
<voice_quality>4</voice_quality>

<!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
     If not set, MTA handles this automatically.  Use with care. -->
<!-- <voice_bitrate>24600</voice_bitrate> -->

<!-- This parameter specifies the path to use for a basic backup of some server files.
Note that basic backups are only made during server startup. Default value: backups -->
<backup_path>backups</backup_path>

<!-- This parameter specifies the number of days between each basic backup.
Backups are only made during server startup, so the actual interval maybe much longer.
Setting backup_interval to 0 will disable backups
     Available range: 0 to 30.  Default - 3 -->
<backup_interval>3</backup_interval>

<!-- This parameter specifies the maximum number of backup copies to keep.
Setting backup_copies to 0 will disable backups
     Available range: 0 to 100.  Default - 5 -->
<backup_copies>5</backup_copies>

<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
     parameter(s). Optional parameter. -->
<!-- <module src="sample_linux.so"/> -->

<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
     To specify several resources, add more <resource> parameter(s). -->

<resource src="admin" startup="1" protected="0"/>
<resource src="defaultstats" startup="1" protected="0"/>
<resource src="helpmanager" startup="1" protected="0"/>
<resource src="joinquit" startup="1" protected="0"/>
<resource src="mapcycler" startup="1" protected="0"/>
<resource src="mapmanager" startup="1" protected="0"/>
<resource src="parachute" startup="1" protected="0"/>
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
<resource src="resourcemanager" startup="1" protected="1"/>
<resource src="scoreboard" startup="1" protected="0"/>
<resource src="spawnmanager" startup="1" protected="0"/>
<resource src="voice" startup="1" protected="0" />
<resource src="votemanager" startup="1" protected="0"/>
<resource src="webadmin" startup="1" protected="0"/>

<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
<resource src="race" startup="1" protected="0"/>

</config>

Voici l'ip/port (au cas ou si vous en avez besoin)


Pages: [1]