sqliteOpen(host,login,pass)
deleteObject(objectID)
createObject(meme ques samp sauf les id)
setVehicleColor(vehicleID,c1,c2)
isVehicleValide(const string[])
getVehicleHeading(vehicleID)
setVehicleHeading(vehicleID)
getVehicleCoordinates(vehicleID)
setVehicleCoordinates(vehicleID)
destroyVehicle(vehicleID)
createVehicle(comme samp)
getPlayerIp(playerid)
banPlayer(playerid)[aurons t'il penser a un banEXplayer a voir]
kickPlayer(playerid)
togglePlayerRagdoll(playerid,true)
getPlayerHeading(playerid)
setPlayerHeading(playerid)"je ne suis pas sur il doit manquer un params la"
isPlayerSpawned(playerid)
togglePlayerControls(playerid,true)
getPlayerModel(playerid)
setPlayerModel(playerid,const string[])
setPlayerSpawnlocation(x,y,z)"ils ont peu etre penser a l'interieure je ne sais pas du tout"
addPlayerWeapon(playerid,const string[])
togglePlayerAutoAim(playerid,true)
togglePlayerPayAndSpray(playerid,true)
isPlayerOnFoot(playerid)
getPlayerVehicleId(playerid)
IsPlayerInVehicle(playerid)
isPlayerInAnyVehicle(playerid)
sendMessageToAll(const string[])
sendPlayerMessage(playerid,const string[])
setPlayerGravity(playerid,const string[])
setplayerTime(playerid,const string[])
getPlayerCoordinates(playerid)
setPlayerCoordinates(playerid,x,y,z)
getPlayerArmour(playerid)
setPlayerArmour(playerid,const string[])
getPlayerHealth(playerid)
setPlayerHealth(playerid,const string[])
isPlayerConnected(playerid)
killTimer()
setTimer()
sendConsoleInput()
toggleAutoAim(true)
getVersion()
getTickCount()
getTimerstamp()
getPlayerSlots()
getPlayersOnServer()
getServerPassword()
setServerPassword(pass)
shutdown()
setRule(rule)
removeRule()
addRule(rule, val)
je pense peu etre comme ceci mais bon j'en sais rien xD
Modification Addrule