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native KZI_Init();native KZI_OnPlayerSpawn( playerid );native KZI_OnPlayerDisconnect( playerid, reason );native KZI_Loop(); // ZONE_LOOP_FREUQENCYnative Zone:Zone_Add( name[], Float:minx, Float:miny, Float:maxx, Float:maxy, color );native Zone_Remove( Zone:zoneid );native Zone_Attack( Zone:zoneid, Gang:attacker );native Zone_CancelAttack( Zone:zoneid );native Zone_IsActive( Zone:zoneid );native Zone_IsLocked( Zone:zoneid );native Zone_IsVisible( Zone:zoneid );native Zone_IsCapturable( Zone:zoneid );native Zone_IsFlashing( Zone:zoneid );native Zone_ToggleLocked( Zone:zoneid, toggle );native Zone_ToggleCapturable( Zone:zoneid, toggle );native Zone_ToggleVisible( Zone:zoneid, toggle );native Zone_ToggleFlashing( Zone:zoneid, toggle );native Zone_GetPos( Zone:zoneid, &Float:minx, &Float:miny, &Float:maxx, &Float:maxy );native Zone_GetName( Zone:zoneid, name[], length );native Zone_GetColor( Zone:zoneid );native Zone_GetOwner( Zone:zoneid );native Zone_GetAttacker( Zone:zoneid );native Zone_GetGangZone( Zone:zoneid );native Zone_SetPos( Zone:zoneid, Float:minx, Float:miny, Float:maxx, Float:maxy );native Zone_SetName( Zone:zoneid, name[] );native Zone_SetColor( Zone:zoneid, newcolor );native Zone_SetOwner( Zone:zoneid, Gang:newowner );native Zone_ReturnName( Zone:zoneid );native Zone_Recreate( Zone:zoneid );native Gang:Gang_Add( name[], color, visible );native Gang_Remove( Gang:gangid );native Gang_IsActive( Gang:gangid );native Gang_IsVisible( Gang:gangid );native Gang_ToggleVisible( Gang:gangid, toggle );native Gang_GetColor( Gang:gangid );native Gang_GetName( Gang:gangid, name[], length );native Gang_SetColor( Gang:gangid, newcolor );native Gang_SetName( Gang:gangid, newname[] );native Gang_ReturnName( Gang:gangid );native Zone:Player_GetZone( playerid );native Player_InInZone( playerid, Zone:zoneid );native Player_IsInAnyZone( playerid );native Gang:layer_GetGang( playerid );native Player_InInGang( playerid, Gang:gangid );native Player_IsInAnyGang( playerid );native Player_PutInGang( playerid, Gang:gangid );native Player_RemoveFromGang( playerid );native Player_SetToGangColor( playerid );