Voila ce qu'il se passe:
public OnPlayerDeath(playerid, killerid, reason)
{
new name[MAX_PLAYER_NAME+1];
new string[256];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "*** %s est mort.", name, reason);
SendClientMessageToAll(COLOR_RED, string);
SetPlayerWorldBounds(playerid, 2977.858, -2989.536, 2989.536, -2942.825);
return 1;
}